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logic56 said:

hmmm

counter argument

if Nintendo creates a market that exist for them, then they have a market that they can almost always depend on

if Nintendo spends their time chasing what's popular they risk missing in that area with no core to fall back which could lead to bigger problems

if the wii's job was to get people interested in Nintendo games then that was a smart strategy on their part imo

the casual market is fickle, easily swayed by passing fads with those fads being next to impossible to predict or see coming like catching lightning in a bottle

put simply:

consumer saying they want to play the next Mario game, is very different from consumer saying they want to play the next fun game

the next fun game could come from anyone and more importantly anywhere as such that consumers sale could go to anyone and anywhere, the next Mario game however, is only ever going to come from one place to which that sale is going to go to

You almost have it right, except that you're still thinking in terms of the casual/non-casual as being an exclusive dichotomy. Certain games transcend these boundaries, like 2D Mario and Mario Kart, and in a properly implemented strategy, more games can fill that gap



Monster Hunter: pissing me off since 2010.