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Okay, I have a vision. God of War: Ascension needs to copy/paste the 8-player coop mode from Resistance 2 into their game...except with the God of war world/characters/creatures obviously. Well, and just 4-6 players would be enough.

The God of War series needs this type of coop mode where you battle AI dudes (the entire range of enemies: grunt, mid-sized, large, and ginormous) through different levels more than it needs a multiplayer coop mode imho.

Has anyone ever played R2's 8-player coop? It's the first video game to get/keep me interested in online play (good thing since the campaign was poor). This mode by itself made the game worth the $60 price tag. It had me completely addicted.

Anyhooters, regardless of whether you've played R2's coop, can you imagine being able to team up with buddies to go through different levels fighting (and by fighting I mean disembowelling) a bunch of enemies together, then getting to the end of the level where you have to face (a) massive boss(es)? Teaming up to take down bosses and other enemies would be great in itself; but, every kill gains you XP, so you're always working toward the goal to unlock the next weapon, ability, etc. to become more and more powerful. Working towards those unlocks is what got me so addicted to the R2 coop. Knowing that your next unlock will completely change the game and allow you to plow through enemies just makes you wanna not stop playing till you get there (then same thing for the next unlock).

I honestly think, if done right, this could even steal the fun crown from the campaign.

I can see it now fellow VGChartzers.