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Griffin said:
I think 2% is kinda low, but remember what happened on the PS2, FF12 and GoW2, GTA:SA. No one thought these type of games could be made on the PS2, but they were, these games look over twice as good as any year one PS2 games. If games like uncharted get 2-5 times better by the end of the PS3 life then Crysis is in reach.

PS2 had about 4mb Vram, and made those games, i can't even begin to imagine what the PS3 is capable of doing by the time the PS4 comes out.

Why do people keep regurgitating this shit?

Anyone who was somewhat knowledgeable during the PS2s launch would've been able to tell you that games would look considerably better with time. They wouldn't have been able to give you a precise figure on where games would end up, but a pretty good estimate of what the PS2 was capable of, and you saw predictions of exactly that nature in 2000.

As for Vram, you just don't understand the issue. The Dreamcast had more, but it was an "old" style console in the sense that it loaded all a levels assets into RAM. The PS2 was built around the concept of streaming, so instead it would load textures and other data as it needed it, in which case VRAM didn't limit the console but texture fillrate did - so 4mb was more than enough. Really, so should just drop that as it makes it clear that you have no idea what you're talking about. 

Also, lol @ this bullshit number. 



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"