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Something missing from that article, curiously:

After the paragraph ending "...long, drawn out process" comes this: 


Unwilling to blow cash on triple-A marketing, LucasArts eventually canned both (suspected) Battlefront titles, offering Free Radical a fraction of their contracted fee. Ellis and his cohorts picked the lesser of two evils. "We had an impossible choice. We could either try and fight them to get what we thought we were due or accept their offer of a smaller amount. We didn't have loads of money in the bank so we had to take the money and try to find something else to make up the shortfall."

Later on in the article:

"LucasArts' opinion is that when you launch a game you have to spend big on the marketing and they're right. But at that time they were, for whatever reason, unable to commit to spending big. They effectively canned a game that was finished."

From: http://www.oxm.co.uk/40977/battlefront-3s-tragic-death-they-effectively-canned-a-game-that-was-finished/