Conegamer said:
AndrewWK said:
Crystalchild said:
I clarified to someone how to properly pull of a Skillchain with the intention to deal damage. I think its worth pointing out in here too, since there will be, undoubtetly, people who may not be aware of this, due to beeing at the beginning of this game; The important thing is, imo, to keep the multiplier up. this can be done even if yer change the Color. (3 Strikes of category Red for example would set the multiplier to 3... while staggering, meaning pink-green-yellow, wouldnt, since you change the skill's category with every different color.) meaning: Attack Red (MP red: 1) -> Attack Red (MP red2) -> Attack Red (MP red3) and so on... when now choosing a green colored skill as follow-up, the counter would fall back to 1! .. you can prevent this by using "Grey" Skills inbetween changing colors, like this; Attack Red (MP red: 1) -> Attack Red (MP red2) -> Attack Red (MP red3) -> Monadolololol (MP Grey 4) -> Attack Green (MP Green 5) since Grey is "compatible" with any color and will eventually convert Red(or else) into green(or else.. the benefit is that the damage increases, the higher the number is.
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Thanks brother I didn´t knew that. I allways used the chain attacks, to stagger knock down and knock out enemies.
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Do people not read the tutorials? It always amazes me how people go through the entire game not knowing how to give gifts (allowable), skill-link (acceptable, just), craft gems (unforgivable) or fast-travel to any maps in any location of the game (WTH?)
Yeah, chain arts of the same colour (attack are red, heal are blue, break are pink, topple are green, daze are yellow, elemental are purple etc.) to increase the damage/effect by the number on the right. Talent Arts will chain from and to anything.
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