"I'm not saying this will be in the game, but they managed to make parallax occlusion mapping work, which is an advanced form of bump mapping where you get silhouettes as well, and you have self-shadowing even though you have absolutely no polygons," he explained.
"That's a very advanced feature, and it shouldn't theoretically run on a 360, but they made it run on a 360."
- Parallax Occlusion Mapping was developed over 7 years ago and I remember seeing demos for it a few years after that. As long as you can loop in a fragment/pixel shader, you are good to go. I don't know what they are trying to sell here, but I'm not buying it.







