By using this site, you agree to our Privacy Policy and our Terms of Use. Close
TruckOSaurus said:
ithis said:
lestatdark said:

Braindead NPCs unfortunately are a trademark of these kind of action-RPG games (and most games as well). I agree that it shouldn't be hard to program the NPC AIs so you could have simultaneous conversations or to make them more aware of their environment, but would it be an effective thing to do since I don't believe most players would have noticed it or probably thought it was a mere novelty.

In DII you could also have abilities in quick access (on the Fx keys, all the way to F12), but I hear that now you're limited to 4 hotkeys + the 2 mouse keys. Even though you can quick swap hotkey skills even during combat, I have to see if it's not too clunky for me. 


The bolded screams console controller. I was hoping they would make the interface PC like. Do you drink your potions with 1, 2, 3, 4?

You drink potions with Q and to prevent people relying to much on potions they have a cooldown of about 20-30 seconds

So basically it's the same system as in Titan's Quest then (albeit with a much larger cooldown). The problem is that from what I've seen, there's also a plethora of health orb drops at the same time, so even with the cooldown in place, there's a lot of other ways to heal.



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"