Staude said:
Well since the dead had risen again, with them having to burn every corpse for them not to rise I don't think it was supposed to be like that :P It was intended as dark I'm pretty sure. - I don't know. I just think it's gonna take a while for me to get used to :P - It's not horrible. I just think it's too cartoony to take seriously.
I also took slight issue with the AI and the way you converse with people. It's still not contextual. For instance, a bunch of undead might be roaming and you click an npc and hes like "glorious day isn't it" That one was made up, but my point is, they are still completely unaware of anything. I was asked to talk to someone who WAS RIGHT NEXT to the person I was already talking to :P That is so.. 1999. Why not just have a dialogue with both people at the same time ? It can be done. :P
All of this being said though, some things were very nice. There was a good impact when you hit stuff, and you can still upgrade your abilities which is nice. The fact that you can now use up to 6 or 7 with quick access is also a good thing. |
Braindead NPCs unfortunately are a trademark of these kind of action-RPG games (and most games as well). I agree that it shouldn't be hard to program the NPC AIs so you could have simultaneous conversations or to make them more aware of their environment, but would it be an effective thing to do since I don't believe most players would have noticed it or probably thought it was a mere novelty.
In DII you could also have abilities in quick access (on the Fx keys, all the way to F12), but I hear that now you're limited to 4 hotkeys + the 2 mouse keys. Even though you can quick swap hotkey skills even during combat, I have to see if it's not too clunky for me.
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