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CGI-Quality said:
mike_intellivision said:
CGI-Quality said:
Which is why some of us will continue the support for The Uncanny Valley!


I am surprised that no one else brought up this point -- if the games are too lifelike, the negative reaction to the graphics can cause them to "fail."

 

Mike from Morgantown

Indeed, whih is why I study it the way I do. I've been at this now since just before I joined the site, and my findings are the same every time. The negative reaction to "The Valley" can make some people shy away from the movie they're watching, the game they're playing, or the robot they're observing.

Sometimes you have something that The Uncanny Valley isn't strong enough to hurt the overall experience, which is what spared Heavy Rain, but other times, the repulsion is just too great (which is one of the reasons Final Fantasy: The Spirits Within wasn't the success it could have been).

It will be a great opportunity for a new breed of horror games. Emphasize the flaws to make some truly unnerving characters.
Horror games should benefit the most from realistic graphics to make everything seem normal while screwing with your head with a few things that are off.