| forest-spirit said: I don't know about that. It's one thing to render photorealistic video game scenes and we will definitely be able to do so in the near future. But merely being able to render such games won't be enough to really make them lifelike. Real life is extremely detailed. Games will require an insane amount of details, which means you'll have to make an even more insane amount of unique objects and textures. Making games lifelike will put extreme limitations on what you can do and especially what you can afford to do since these games will cost a fortune to make.
Edit: Photorealism might end up as a milestone of gaming, but it's probably gonna be a dead-end rather than a checkpoint. |
I introduce you too the "Unlimited detail" graphics engine. Made by a small Aussie company. :)
http://www.youtube.com/watch?v=00gAbgBu8R4
Also, photorealism is achieveable today, texture wise at any rate.
However, geometry increases haven't really increased linearly with fillrate and compute increases.
That's all started to change with Direct X 11 as the Tessellation push helps allot with that problem.

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