fordy said:
See, this is where we differ. Fans of FF6 see FF7's battle system as too slow or sluggish, especially when the long, drawn out summon techniques are used. FF6s introduction of the ATB system made it that you had to keep on your toes, or else the enemy would get the upper hand. I can't remeber a summon or magic spell in FF6 that lasts more then 5 seconds (Kefka might have had one in the final battle. Thats about it). While Neo Bahamut of Knights of the Round look appealing to see, it's almost like it's drawing you out of that state of panic that should be induced in a tough fight, in order to relax and watch a cutscene or restrategise. PSX was the Playstation's original call mark. I believe it came from when their system was in beta and just passed along in IRC channels and such medium back then. However, when the PSX DVR was released, people started dropping the original beta usage in favour of PS1. |
Actually, it was FF4 that introduced the Active Battle System, they even filled a patent regarding that same system on 1991. FF6 introduced the "desperation" attacks that were the FF7's equivalent of Limit Breaks.
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