By using this site, you agree to our Privacy Policy and our Terms of Use. Close

From my point of view, most games like to keep at 60 fps for the reasoning that during some situations the frames will drop a fair ways, and at which point become noticable, even though the human eye 'could' do with less, a scene running at lower fps will look smooth, so long as it is consistent, it can still be considered 60 frames a second, even if some of the frames have a longer delay than others, that change in speed will be picked up by your eye, not necessarily the 'slow' frame rate. So trying to keep the frame rate a ways above where it needs to be, means it's less likely to slow enough for a frame or three to be noticable, if they could guarantee a specific framerate(30 or 40) without any slowdown at all in between, your eye probably would not be able to see any of the 'frames'.