The story of GeoW is fairly basic. The script is standard action material stuff with some fun banter at times. But what made it work was the in game STORYTELLING. The way the story progresses while you're playing (and not in the often middling cut scenes) was very engaging in the first and the sequels built on that.
I don't understand why he would choose it as an example of the point he was trying to make when there are other examples that are so much more illustrative of what he means. And his 'clarification' didn't clarify anything in regards to how he feels about the story of GeoW, so that was, for lack of a better term, a fail.








