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DieAppleDie said:
jajaja.......seriously, keep dreaming

in our reality there are 3 dimensions, 2d is totally unnatural and feels flat and unreal
u should post 2 videos instead of two pics out of context


You know what also feels unreal? Trying to decipher 3D images from a 2D world (in this case, the screen). The result is the weakening of challenging levels in order to compensate for the fact that you're working in a hindered environment (no depth perception, 3rd person behind angles have the character blocking the view). Why do you think they made Mario more acrobatic in Mario 64? Why do you think Ocarina of Time relies so much on Z-targeting? That's the compensation being used.

You talk about "unreal". Can I Z target a drink from the fridge?

 

Animated or not, that monotoned polygon dragon looks like a puppydog.