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DieAppleDie said:
fordy
FF on PSX were more 2d than 3d.........characters were awful while exploring, but during combat they were pretty good, and summoning and other stuff was AMAZING! visually speaking miles ahead anything seen before


What? The same monotoned polygons against other monotoned polygons? How exactly is that "visually miles ahead"? The detail isn't exactly rich, you know. The summons seemed to be more about promoting such visuals than being part of the gameplay. So tell me why I have to put the conteoller down for 1-2 minutes to watch this?

The difference is, Final Fantasy 6's summons were quick and effective, which is needed under the Active Time Battle system. The ATB system was designed to keep you on your toes, not to sit back and watch visuals of monotoned primitives in a display of "look what our development team can do!"