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M.U.G.E.N said:
pezus said:
M.U.G.E.N said:
pezus said:

Sooo...just checking in around 1000 posts later lol. Anything exciting I missed?

 

 

lol :P I kid I kid

I dunno man..we had a lot of stuff posted here...like some awesome facts about Motor Storm RC (like how many times the game got downloaded per minute), the original LKS being included in the new game, new ip Soul Sacrifice from sony, new hatsune miku for vita, some new apps including a paint one and an alarm clock etc etc

Go on...

"MotorStorm: RC publisher Sony has posted an impressive list of stats for the PlayStation 3 and Vita racer.

Did you know that there are 19 downloads of MotorStorm: RC every minute? Apparently so. Presumably that counts both PS3 and Vita versions which you get with a single purchase of either. Does it also count downloads of the free trial?

Somewhere in the world, someone starts a MotorStorm: RC event every second.

Every 60 seconds sees two new PSN friendships formed, two in-game challenges sent and eight MotorStorm: RC PlayStation Trophies earned."

http://www.eurogamer.net/articles/2012-04-13-sony-19-copies-of-motorstorm-rc-sold-every-minute



By "sold" they must mean individual licenses registered, which includes a lot of free licenses given away in NA. 

While not everyone who buys an NA PSV is going to download the game, with the current limited software options, anyone looking for a quick racing game fix, or even anyone just snapping up anything being distributed for free will probably add the game to their DL queue.

Technically, you don't even need a PSV to get a free license; you can get the game for free through the PS3, not that it will do you any good.

What it appears, is that SCE is experimenting with the free to play model on the PSV given the number of microtransaction updates the game has already received. Keeps the game fresh, price of entry to try the game is no risk (anyone can play for free) so paying microtransactions for additional content that enhance or extend the experience is not a big issue and as long as the updates continue, presumably they'll retain a significant portion of the regular players. 

It's the same business model that has worked for quite a few iOS game developers.