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RolStoppable said:
Sal.Paradise said:

You really have a bone to pick with third parties don't you? Everything issue on the Wii seems to be their fault.

Apparently this developer did 'respect' the Nintendo audience enough to release their game, as I said before well reviewed by every outlet I could find, on Nintendo's own Wii console. What do the developers get back for this effort? Nothing. Nothing at all. Just debt and a big fuck you from Nintendo.

And to take it to another level entirely, third parties only have other third parties to blame, for Nintendo themselves enforcing possibly the worst quality control restriction I've ever seen on their own download service?

Come on man, you must be kidding me around here, that's insane. Not only does it rob a game developer of their money AFTER the game has been released, rather than in the submission phase for the service, it completely discourages any small developer for releasing games on their service that CAN make a profit, or at least help the developer, at very low sales numbers. It's insaaane. 

The one who makes the game has the responsibility to sell it. If a third party game doesn't sell, it's the third party's fault. It works the same way on any other console.

MDK2 doesn't even have a Metascore, because it only has three registered reviews. This points to a failure of the company to pitch their game to reviewers and thus gamers, because without reviews hardly anyone will know that it even exists.

Third parties have to blame other third parties for forcing Nintendo to implement such a method (otherwise third parties would put flash games on the service; the WiiWare service is in a bad enough state as it is). Regardless, a threshold of 6,000 units shouldn't be a problem for a talented third party, so I point you to the first paragraph of this post.

I have yet to see a third party that got screwed over on a Nintendo platform, so it's hard to feel any empathy for them. The complaints usually come from third parties who had it coming. Either because they made bad games or because they relied on something else spreading the word for them (i.e. didn't bother to promote their game at all). In most cases it's been both. Also, the best environment for really small developers is the PC by default and no console setup will ever come close.

" The one who makes the game has the responsibility to sell it. If a third party game doesn't sell, it's the third party's fault. It works the same way on any other console. "

Yeh, completely agreed. They take the money from the low sales of their game and have to move on. They do not have every single cent of their money withheld from them and presumably going to Nintendo instead. 

"Third parties have to blame other third parties for forcing Nintendo to implement such a method (otherwise third parties would put flash games on the service; the WiiWare service is in a bad enough state as it is)."

What? so if Nintendo didn't implement this 6000 unit limit, the only alternative situation is them having no quality control at all and the platform being flooded with bad games? Come on man, try harder here. 

I cannot believe you are arguing that a developer that releases a title that gets only a small amount of attention (small but positive, even though whether the reception is positive or negative should not matter) somehow deserves to receive absolutely nothing for their game. . They deserve nothing, no money. Those few thousand sales? Forget about them, they're worthless if you don't hit a certain number. 3000 sales? Nope! 5,999 sales? Nope, you deserve to get nothing! 6001 sales? Oh! You deserve to get your money now, well done! 

It was the developer's fault for releasing their game on a download service with a horrible quality control system, absolutely. But it is Nintendo's fault for implementing it on their own system, and that is what I'm arguing about here, Nintendo's bad business practice and failure when it comes to making an attractive and successful digital dsitribution platform for other developers, relative to every other digital distribution service I know of. 

 Also, the best environment for really small developers is the PC by default 

Yeh, I agree with this for the forseeable future, but that doesn't mean console offerings have to be shit does it? There's a middle ground to be found, and Nintendo obviously didn't find it. That's no sort of excuse. 

I have yet to see a third party that got screwed over on a Nintendo platform

Er, what?