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Sal.Paradise said:
RolStoppable said:
Sal.Paradise said:

" If MDK2 was a good title, it would have come to the HD consoles as well, because that's how remasters of old games work "

Sorry? What? Since when? And for your information, they have released it on steam and gog.com. On gog.com it has a rating of 4.5/5 from over 1000 users. I found 3 reviews on metacritic, all 8/10 or over. There is no metric by which you could say this is not a 'good' or 'well received' game, apart from a made up one. (like the one you just made up.)

I cannot believe you are arguing in defense of the 6000 sale limit. I really cannot.  

You are trying to rationalise a multinational company such as Nintendo, with billions upon billions of dollars in capital, refusing to give a small third party a single cent from their video game release, because it sold less then 6000 units on their service.

"Oh, your game sold only 2000 units? Oh, your game sold only 5999 units? Whatever, we are not giving you a cent of that money for the game you developed and released on our platform." Talk about a healthy relationship with third parties!

I recognize your quality control argument, it is the only believable defense that anyone could conjure up for this horrible business practice. How is an arbitrary limit on the units a company has to sell a quarantee of quality? 

Let me ask you, how do other donwload services manage quality control without withholding money from developers? That's right, they use a better system to determine the quality of the game. Steam and gog.com, hell even PSN and xbla seem to manage it, why hasn't Nintendo thought of a proper way of doing it? They're definitely not short on cash and they could hire whoever they want. It's plain incompetence, is what it is.

Not being able to sell 6,000 units of a supposed quality title is plain incompetence and arguing anything other than that is a sure sign that somebody has a clear agenda against Nintendo in general and the Wii in particular. It isn't a high number. It's not an insurmountable threshold by any means. It's a number you can fly by within days of release. The fault in this case lies completely with the developer.

6,000 units. Think about it. They couldn't even manage to sell 6,000 units.

Why does a company have to sell 6000 units to make a penny of their money back? Why? 

For one, because it's going to cost Nintendo money just to set up the game on their servers and host it there.

For two, likely to prevent crap like this very situation from happening - to give devs a little incentive to actually try. Nobody wants their service full of bloatware and bullshit.



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