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Maybe it's just me, but generic "monsters" in a non-descript city with inappropriate and unthematic techno music makes this game just seem a bit silly and amateur compared to God of War. I'm sure the difficulty of the demo was set really low, so I can't really compare gameplay between the two games, but I can say without a doubt in my mind that God of War is presented in a well-thought out way, whereas Devil May Cry's presentation just screams "generic."

I loved the Ninja Gaiden Sigma demo. That first level made the game seem similar to God of War in that the presentation made sense thematically; you controlled a ninja and you were fighting other ninjas in what appeared to be a traditional Japanese setting with appropriate background music. When I finally got the game, I thoroughly lost interest once I started fighting dinosaurs who were apparently called "fiends."

Obviously God of War was pretty outrageous in its own right. But at least it all connected thematically. [/rant]



My Top 5:

Shadow of the Colossus, Metal Gear Solid 3, Shenmue, Skies of Arcadia, Chrono Trigger

My 2 nex-gen systems: PS3 and Wii

Prediction Aug '08: We see the PSP2 released fall '09. Graphically, it's basically the same as the current system. UMD drive ditched and replaced by 4-8gb on board flash memory. Other upgrades: 2nd analog nub, touchscreen, blutooth, motion sensor. Design: Flip-style or slider. Size: Think Iphone. Cost: $199. Will be profitable on day 1.