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noname2200 said:

That moment does demonstrate a weakness in the game system, though. Even if you die, you keep the quest item, so there really isn't any penalty for getting crushed and ambushed like that. In general I prefer the system that this game has, though, even if it ruins a few key moments.

I prefer it this way too. I'd rather choose my battles rather than having them occur almost randomly and not be able to escape..



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