Alby_da_Wolf said:
If this rumour is true, Epic actually SAVED XB360: with just 256MB unified memory, considering the console's main audience, the greater importance for it than for competitors of PC/console multiplats and 3rd party devs, less efficient in the use of HW resources than 1st parties, probably by now XB360 would have been dying with lower nsales than the current ones and unable to recover the initial costs, despite them being lower. Anyway I seriously doubt those 256MB more cost $1B, most probably around half of that sum. |
Listening to your develpers, rather than bean counters, is what matters most. I believe the decision to go more memory meant releasing an XBox ssystem without a hard drive to keep down costs. In the end, it was the right one, considering what the PS3 came in at.







