ZaneWane on 14 April 2012
| sam987 said: KZ3 and UC3 levels arent that big. Developers are using tricks like static scenery to avoid CPU/GPU overload. |
truer words
| sam987 said: KZ3 and UC3 levels arent that big. Developers are using tricks like static scenery to avoid CPU/GPU overload. |
truer words
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