selnor said:
Like I said only 1 or 2. Apple dont count due to them charging through the roof for hardware. When 360 released, dual core CPUs for PCs were rediculous prices. 360 launched in Novemeber 2005 US. In US August 2005 Athlon dual core was roughly $400. The 360 released at $479. Like I said. 360 having 16 core CPU in 18 months time is actually 80% likely and the Durango will likely cost $450 - $500 with a very noce 16 core CPU setup. |
It could happen, there's not much room to go up clockspeed wise so the increase of performance needs to come from more cores. From 3x3.2 Ghz cores to 16x4.0 Ghz cores is still only half as big a jump as XBox to Xbox 360 in pure available clockspeed.
And you're right that multi cores weren't as popular yet amongst pc's. But the Xenon is also not the same as a full general purpose x86 cpu. There's no reason this new 16 core cpu could be a specialized cheaper version again.
I do find it hard to believe that Kinect 2.0 will need 50% more processing power then the entire xbox 360. It could need priority on 4 cores to get things done quickly in parallel but I don't think it will need 100% of 4 cores. Unless it's going to poll the device at 240fps.
When ps3 and 360 go to 16 cores it will be a while though until developers can max out the hardware. Making efficient use of 16 cores isn't going to be easy. We could have a situation that early games even perform slightly worse as the engines are optimized to use 2 or 3 cores and suddenly have to manipulate 8x the memory. (Please let 4gb be true!)







