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** CAUTION MINOR SPOILERS AND MAJOR WHINING **

Dark Souls will be better on PC than the game I played on 360:

No. 1 they will be able to back up elsewhere so they'll never lose 96 hours to a corrupted save.

2. Targetting will be easier of course and at least reflect the longer range lock-on that consoles got with a patch. That's something that modding could further improve on for archers and casters.

3. Visuals. Not that it looked bad but it wasn't nearly what I expected from the hype and the screenshots. It'll get texture/lighting mods pretty quickly and probably look amazing.

4. In boss fights or facing large opponents like Sentinels I couldn't kite them, roll or run away effectively because the screen would fill with their giant butt and block my view. If you built a decent tank you could lock-on and fight inside where the cams worked better. Trying that in light armour seemed a lot like suicide.

5. If you did lock on and a boss went airborne the camera would spin around your characters' head and drag you into the kill zone. You had to break-lock, roll away then lock-on again for each attack. Time I needed to heal, change spells and move. That would be a lot less clumsy with a mouse and that's assuming the mods don't fix the cams.

6. Some added music wouldn't hurt. I got tired of listening to my armour creak, the crunch of footsteps and that phony sounding swish from the high grass. Creating an atmosphere is one thing but Dark Souls seemed almost devoid of music.

7. Skin mods would help. Looking like an emaciated corpse a lot of the time was part of the intended experience but it made for a disconnect with my characters. A little variety would spice things up. A lightly-clad lesbian vampire for instance could go bloodless and pale and still hold your attention.

8. The multi-player aspect was wonderful in theory but with few 360 players at my level it was rare and always surprised me when I was full of poison darts or two fireballs from well-done. A couple of friends reported summoning help for a boss and getting backstabbed instead. There should be more mature users on PC and hopefully more of them.

9. Getting sent back to a distant save point because the phone rang or someone knocked on the door got annoying fast. I'm not sure if any mod could or should add the ability to pause the game once in a while. It might affect gameplay too much. The long trek to get to the bosses is a big part of the difficulty level.

Fixing all this would drop the overall difficulty but it would be a better game with more replay value. It'll be interesting to see if PC gamers think DS deserves the automatic ascension to AAA status that most of the PS3 crowd seem to give it. Then again they'll be playing a better game. It's a good game on 360, maybe very good despite the tech issues. Being hard isn't necessarily a big plus though. Any more than KoA: Reckoning or Fable III are bad games just because they're too easy.