pezus said:
Staude said:
pezus said:
VGKing said:
pezus said: If it releases with specs like that it'll be kind of weak...I want to see new technology, not old PC tech that is already outdated. |
LOL! Even if they took a 2008 GPU/CPU it woud easily outperform the off the shelf PC counterparts. Why? Optimization.
These PS4 specs are a HUGE improvement over PS3. Easily. I'm sure no one wants another $600 console.
You're a PC gamer anyway so what do you care?
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What a load of bollocks...
Oh people can't game on 2 systems now?
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Actually the the bolded part of his post is accurate. Imagine you have a development team, now, if you're developing for the pc.. You can pretty much do whatever you want and then enable the player to scale some settings that'll help it run on their system. Now, if you, on the other hand, develop for a console, you have a fixed system where you know EXACTLY what you can do. Since graphic cards and processors are different, you can directly create assets for the game, that runs well on the system you are developing for. That allows you to get far more out of it, as you minimize things that it's weak at, while maximizing things that it's good at.
Well that's the point of it anyways. That some developers choose not to .. :P minor detail.
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It could be true if he picked a year like 2011 maybe...but 2008? Hell no. PC devs optimize for the most popular graphics cards you know.
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Concidering a PC's range can go from the best graphics card in the world, with the best cpu, to the worst with the worst, to the best GPU with a shit CPU, vice versa, crossfire/sli, raid harddrives - ssd harddrives .. etc etc. There is simply EXTREMELY unlikely that any given game is optimised fully to run on one persons given system. It can have a great scalable engine, but even so, if the developers have a specific set of hardware to develop for, they will be able to get more - the most possible, out of that given set of hardware, which can yield great results such as uncharted :P Just to use a mainstream brand. But that's just the way it is. That's one of the reasons why console games look "so good".. Another reason is that they have a limited number of things running in the background which leaves more resources for the game itself. (though newer consoles have more stuff running, it's still much less than a pc would :P)