flagstaad said:
Interesting point, around 15-20% of the money you pay for a game is for the developer, that means between 9 and 12 dollars. If they are saying that the cost are doubling that means an overall increase of that same amount in the final price, or it will require that they sale almost 50% more copies of the game to earn some money from it, not 100% more because the publisher will pay that money in advance and take that cut first. I can se many developers disappearing in the next couple of years if thing continue like this. |
With the possible exception of in-house Nintendo games, I think we're going to see fewer and fewer releases overall on the three new platforms. Indie games will continue to grow and prosper as they have since 2006, but retail released will be AAA blockbusters that are all expected to sell at least 2 or 3 million in order to justify being green-lit for development. I think, like I said, the only games that might not be so expensive to make are Wii U games, since they will likely be far less expensive to make than Orbis or Durango. But I think Wii U games will cost $59.99, and I fully expect at least the AAA Orbis/Durango games to cost $69.99. To me that's just an inevitability.







