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zero129 said:
VGKing said:
zero129 said:
zarx said:
first the source said that the PS4 had an integrated GPU on the CPU that will work together so technically you should probably be almost doubling those PS4 numbers.

Second the wii U has a r770 based GPU which is anything from the 4730-7870 with the 4730 being weaker than a single 6670 that is ignoring the advances in GPGPU and tessellation etc the newer architecture brings.

The Integrated GPU on the PS3 might not be cut/not even used. Also its a piece of crap and still wouldn't double it.

Alot of rumors state its the 4870 or close to it. and if you really think the 7670 would be good at tessellation etc you most be joking, its a low end card.

Like i said im just going by rumors, people are easy to believe the ones that says its going to be weaker then the PS3 and 360, this is just showing facts based on the rumors.

And the is no reason Nintendo would pick the weakest of the 4xxx Series GPU's, when they can go to the top of the 4xxx GPU's for cheap, unlike the 7xxx series.

1. Which rumors? I would love for you to provide a link since all the rumors I've seen only say R700 series. They don't mention any specific GPU.

2. Because the top of the 4xxx GPUs is more expensive than the other ones. Because the 4870 consumes 150watts which is way too much?

The original XBox 360 used 155watts while idle in the dashboard. 177 while playing Halo 3. Keep in mind these watts include the CPU and GPU and everything else in the system. 

The HD 4870 uses 150 watts BY ITSELF! Nintendo is definitely not using this in the Wii U unless they want high rate of failure and a noisy system.

1. The rumors say its based off the RV770 Only 2 GPU's ise the RV770 GPU thats the 4850 and the 4870. Sure the is also the RV770LE and that unit is based off the 4830, But since the rumors don't state the RV770LE and only state the RV770 we can assume its the 4850 or the 4870 GPU.

2. Nintendo would be able to get them cards very cheap, plus they wouldn't be off the shelf cards they would be custom made for the Wii U and more then likely made to use alot less power.

Now lets say Nintendo goes with the RV770 LE GPU

Radeon HD 4830 1GB vs Radeon HD 6670 (OEM) 1GB

 

Intro

The Radeon HD 4830 1GB has a core clock speed of 575 MHz and a GDDR4 memory frequency of 900 MHz. It also makes use of a 256-bit bus, and uses a 55 nm design. It features 640(128x5) SPUs, 32 TAUs, and 16 ROPs.

Compare all that to the Radeon HD 6670 (OEM) 1GB, which has a clock speed of 800 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 128-bit bus, and uses a 40 nm design. It is comprised of 480 SPUs, 24 TAUs, and 8 ROPs.

(No game benchmarks for this combination yet.)

 

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6670 (OEM) 1GB 63 Watts
Radeon HD 4830 1GB 95 Watts
  Difference: 32 Watts (51%)  

Memory Bandwidth

In theory, the Radeon HD 6670 (OEM) 1GB should be 11% faster than the Radeon HD 4830 1GB in general, due to its higher data rate. (explain)

Radeon HD 6670 (OEM) 1GB 64000 MB/sec
Radeon HD 4830 1GB 57600 MB/sec
  Difference: 6400 (11%)  

Texel Rate

The Radeon HD 6670 (OEM) 1GB is a small bit (approximately 4%) faster with regards to AF than the Radeon HD 4830 1GB. (explain)

Radeon HD 6670 (OEM) 1GB 19200 Mtexels/sec
Radeon HD 4830 1GB 18400 Mtexels/sec
  Difference: 800 (4%)  

Pixel Rate

The Radeon HD 4830 1GB is much (approximately 44%) more effective at FSAA than the Radeon HD 6670 (OEM) 1GB, and should be able to handle higher resolutions while still performing well. (explain)

Radeon HD 4830 1GB 9200 Mpixels/sec
Radeon HD 6670 (OEM) 1GB 6400 Mpixels/sec
  Difference: 2800 (44%)  

Not much difference in the first 2 but a huge advantage of 44% in the Pixal Rate.

Now lets Compare the 4850 to the 6670

Radeon HD 4850 1GB vs Radeon HD 6670 (OEM) 1GB

 

Intro

The Radeon HD 4850 1GB features a core clock speed of 625 MHz and a GDDR4 memory frequency of 993 MHz. It also makes use of a 256-bit bus, and uses a 55 nm design. It is comprised of 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

Compare all that to the Radeon HD 6670 (OEM) 1GB, which makes use of a 40 nm design. ATi has set the core frequency at 800 MHz. The GDDR5 RAM is set to run at a frequency of 1000 MHz on this specific card. It features 480 SPUs as well as 24 Texture Address Units and 8 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

 

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6670 (OEM) 1GB 63 Watts
Radeon HD 4850 1GB 110 Watts
  Difference: 47 Watts (75%)  

Memory Bandwidth

The Radeon HD 6670 (OEM) 1GB should in theory be a little bit faster than the Radeon HD 4850 1GB in general. (explain)

Radeon HD 6670 (OEM) 1GB 64000 MB/sec
Radeon HD 4850 1GB 63552 MB/sec
  Difference: 448 (1%)  

Texel Rate

The Radeon HD 4850 1GB will be a lot (approximately 30%) better at AF than the Radeon HD 6670 (OEM) 1GB. (explain)

Radeon HD 4850 1GB 25000 Mtexels/sec
Radeon HD 6670 (OEM) 1GB 19200 Mtexels/sec
  Difference: 5800 (30%)  

Pixel Rate

The Radeon HD 4850 1GB will be a lot (more or less 56%) faster with regards to AA than the Radeon HD 6670 (OEM) 1GB, and also able to handle higher screen resolutions while still performing well. (explain)

Radeon HD 4850 1GB 10000 Mpixels/sec
Radeon HD 6670 (OEM) 1GB 6400 Mpixels/sec
  Difference: 3600 (56%)

As you can see the 4850 beats the 6670 no problem

So no matter what way you cut it, if the Rumors are true about the PS4 specs the is no way its going to blow the Wii U away. even if the Wii U uses the Low End GPU in the RV770 Family it is still going to be very close.  But thats only if all the rumors are true.


Watts still seem too high though. 4830 seems more likely since that could be modified to run at ~50 watts which I bet is the highest Nintendo would go. 

Keep in mind that any GPU Nintendo chooses would most likely be downgraded to run cooler and use less power. Sony would likely upgrade a GPU. So an updated 7670 would easily be match or beat a downgraded 4830.