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zero129 said:

Theres another demo from this year?. Im gonna see if i can find it, but if i can't can you post a link to it here?.

it's the same demo, just using a GTX 680 instead of 3x GTX 580 and with some performance tweaks and FXAA instead of MSAA

last year: http://www.youtube.com/watch?v=XgS67BwPfFY

this year: http://www.youtube.com/watch?v=aO28gW0Uejo

 

Kynes said:

FXAA is an intelligent approach to the aliasing problem, but it has a big problem, blurriness. It works on everything, polygon aliasing, shader aliasing... but it also makes textures blurrier. As all the low frequency pass filters, it kills the high frequency information, and texture sharpness is high frequency information.

I see, so that's the trade off for having better anti aliasing results with less stress for the GPU.