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Lafiel said:
Sal.Paradise said:
Lafiel said:

yea, with less AA though afaik

Where did you see that?

hmm..

I thought I read that on a german website, but I looked it up again and it seems they just used the newer FXAA instead of MSAA. It's way less taxing on the GPU and might even provide superior results - I just compared them and this years demo actually looks less aliased to me.

FXAA is an intelligent approach to the aliasing problem, but it has a big problem, blurriness. It works on everything, polygon aliasing, shader aliasing... but it also makes textures blurrier. As all the low frequency pass filters, it kills the high frequency information, and texture sharpness is high frequency information.