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RolStoppable said:
gumby_trucker said:
Let me just throw this out in the air, even if I'll be getting a ton of crap for it:
Maybe I've played way too much Monster Hunter and gotten used to doing everything the hard way, but Xenoblade's play-style and mechanics felt a bit too disconnected for me to completely immerse myself in its world and story. It's still a fantastic game, but I felt more than once that some of the automated MMO elements, re-use of generic artwork for items and gems, and even animation and general responsiveness at times to be a bit.. "off", like I didn't have direct control over characters, and they weren't a real part of the game-world.

The game's world is beautiful and huge, the score is great and the story is interesting, but somehow I still couldn't completely escape from that dreadful feeling I get when playing a mediocre MMO. This is something that still bothers me occasionally when I boot up the game, it's not so much an isolated technical issue as much as a feeling I get that often breaks my immersion.. anybody have some advice?

Accept that the game isn't an Action-RPG like Monster Hunter.

hehe, well yeah, there's that

but I'm also talking about some of the elements they borrowed from MMOs, they made the game feel a bit "cheap" for me sometimes. I'm still not sure if this was a design choice or more a constraint due to limits in time and budget. It's not game-breaking for me, but it does hurt the consistency of my experience.



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