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To some extent, games are often bound to have a happy end: climactic fights with the bad guys are always fun, and if you wouldn't have them in your game, people (including me) would be very disappointed. However, this makes it even more unexpected (read: fun) when a game does have an unhappy ending. I like it when a game does have a somewhat happy ending, but the evil perseveres anyway: for example, the way Wesker survives and gets his data at the end of Umbrella Chronicles (Umbrella's End). This also leaves room for a sequel, and with good games, this is never a bad thing of course. I hate endings where 'everything becomes alright again', like Zelda. Unfortunately, most of the time this is the case.



I drink your milkshake.