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Wojtas said:
If the Cell was so powerful to sweep the board with gfx on par with crysis or better (as some seem to actually believe) we would already have crysis on the PS3 and any other game with such visuals a lot earlier out than now. Above all that the PS3 would cost more like 1600$, not 600$ at launch :P

I think you are underestimating the amount of time and effort required to port legacy game engines over to the Cell's SPEs. Ever since I digged into the Cell's architecture years before the PS3 was released I understood this. Back in 2005 I publically stated it would take some time to fully adapt legacy engines and Insomniac accomplished this faster than I expected.

Just because Insomniac was so quick to realize this milestone, for others it may prove to be a much more difficult task. A 600 dollar PC doesn't even run Windows Vista well enough, Windows drains a lot of system resources which could be used for games. The Cell cannot be easily compared to the cost of PC CPUs, x86 CPU have to take a lot of legacy bagage with them when advancing. The Cell is a radically different approach, that's why the Cell outperforms much more expensive PC desktop CPUs at medical research, university projects as well as with regard to mature game engine related functionality.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales