freebs2 said:
While I agree with the first part. Interactivity depends on game design about as much (or even more) as on hardware, interctivity is not only destructable enviroments, an example of interactivity may be you character going near rotten fish, than being spotted because you smell like fish in MGS, another example is in Monster Hunter being warned of a dangerous monster incoming because you see its prays running away. These kind of interactions are almost completely unrelated to the hardware. Also I am a bit skeptical about IA since, while I've seen a lot of progress in graphics from the beginning of this generations to today, at the same time I have't seen a great progression in IA since NPCs in Assasin's Creed are about as much as dumb as in Brotherhood, Gears Of War 3, UC3, CODMW3 NPCs doesn't seem to me a really smarter than GeOW1, UC1, CODMW NPCs. This leads me to belive developers were not really willing to max out consoles on this front. At the end, what you say is right, but if want more interactivity, bigger words, smarter NPCs what you need, more than the hardware, is the will of developers to create such things, rather than beautifully looking, shiny, corridor-like levels. |
1st para) I know there are plenty of other examples of interactivity that don't depend on hardware, but I'm talking about the ones that do like destructible environments or large moving environments.
I'm gonna stay away from talking about AI since I think we both don't actually know enough about it, I shouldn't have brought it up, you could well be right that it's just up to developers to invest time into it. But with the kind of interactivity I'm talking about and having huge detailed maps, we need better consoles, especially if we want to take this level of interactivity, detail and scale online. Prettier graphics and 1080p and/or 60fps is also only achievable on better hardware. You're right in saying a lot of things are achievable now, you can say look at Skyrim or GTAV and what they are doing on current tech, which is great, but think of the potential of these kind of games, imagine skyrim with fully destructible environments, gorgeous visuals, better physics and animations and running at 60fps. Then imagine taking that world onto a server with several to hundreds of more players. This is no where near possible on the current consoles we have, that only scratches the surface of what more we can do with better hardware.








