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Soundwave said:
Andrespetmonkey said:
freebs2 said:
Andrespetmonkey said:
Azamondeps3 said:
Is it only me who think that ps3 and xbox360 effects are still good enough im happy to stay with it for a little bit longer

I want bigger, more interactive worlds, better AI, better physics and better looking games. So while I'm happy with my PS3, I still really want a next-gen system.

The ps3/X360 are already capable enough to have better AI, and more interactive worlds. The problem is developers just prefer to spend their budget un cutscenes.

Seriously? Look at BF3. It looks vastly better on PC, has much bigger maps and has almost 3 times as many people and vehicles online. Not to mention DX11. And with the next advancements of engines like frostbite 2 there will be even more things that consoles aren't capable of. Budget spending had nothing to do with this, it's all about the hardware. 


Yeah but Nintendo doesn't make games that would require that much tech, nor would they probably even greenlight a game that cost that much to make.

So Wii U even if it is in the ballpark of a 360 will be enough for Nintendo and probably quite a few Japanese devs too. Look at all the studios closing down as is, there are going to be many companies that can't afford to make high end next-gen projects.

So I think we're headed for an industry split in this regard.

Nintendo is only 1 developer. If Nintendo want to win the third parties back they are going to have to compete with PS4 and nextbox. I don't really care about the Wii U though, I'm expecting and wanting the advancements to happen on microsonys next consoles the most.

As for the cost of development, we're moving closer and closer to an almost exclusively digital age, and when all developers need to do is copy some files to a database, they don't need a rich publisher to distribute the game and take a cut from each sale. This means higher profit margins for devs, more money going towards the game and much cheaper distribution. The only cost left is advertising which will be covered by digital stores (look at steam) and the increased profit margin of the previous game. AAA games may still need publishers, but we'll still get plenty of non-AAA games through digital distribution.