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I love Dark Souls for the unique level design instead of the modular repetitive dungeon design of competitors. The difficulty plays an important part in that, having to learn the level layout to survive in the world is what makes this game so memorable.
I played Skyrim and Dark souls both over a 100 hours. While I can still traverse mentally through all of Dark Souls' world, I can hardly remember any of the dungeons or opponents in Skyrim.
So hopefully they mean to bring it to as many formats as possible instead of making it more hack'n'slash.

That doesn't mean there can't be improvements. They can also make it more accessible by adding some more in game information so you don't have to resort to the internet to figure half the stuff out. I didn't even know you could jump for the first 20 hours of the game.