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Mummelmann said:
naznatips said:
The ragdol physics in these videos are ridiculously unrealistic. Living people don't relax all their muscles when airborn. They flail. A dead person sure, and that's why Half-life 2 was okay with ragdol, but it looks absolutely ridiculous in this game and in that demo Ben just posted.

It's equally silly in many games who sport "live textures", where when you kill someone he/she will dramatically flail around and look all floppy and then lay down and die. But after the death of that particular Ai tracker, only the mesh remains and not the textures! So the object is visible but effectively ethereal. It's very easy to fix, but Valve among the only programmers who bother too...

On Topic: Yes, the physics look horrid, again a consequence of choosing weaker hardware I suppose. The overall graphics really are below that I've come to expect of the Wii after quite a while on the market. Not to mention how insanely easy the Wii is to develop for. So any game that looks bad is pure sloth from the dev's imo.

Half-Life 3 FTW!


Uh, we haven't seen the physics of the Wii version. The version I'm criticizing for horrible physics is the PS3 and 360 version haha. I guess after games like Crysis I've come to expect too much, but this to me looks, er, I guess the best way to put it is childish.

It's hard to describe, but these physics remind me of a little kid playing with toys and making random wonton explosions that make no sense. These physics look cool, but they make no sense. Why would a building's support beam buckle so ridiculously easily? Why are the storm troopers going ragdol in midair while still alive, and holding onto retarded things like other stormtroopers... it just looks silly.