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From my understanding, any dev complaining right now either is using version 1 or 2 of the SDK or is trying to run an unoptimized in house game engine.

There are approximately 5 different SDK's in use by various developers and many middleware engines were quickly and easily optimized for Wii U. In house game engines are at the mercy of those developers. If they don't have it optimized, of course your performance will suffer greatly. Or if you are using alpha SDK's, your performance will be lower than what other devs are seeing.

Or if you are doing both, alpha dev kit and unoptimized in house game engine, then you are a moron for complaining.



The rEVOLution is not being televised