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Hence why we have seen such a big push towards engine licensing

Now with engines like UE, Havok, etc. a game dev doesn't need to spend millions developing their own tech.

People need to understand that one of the big reasons we saw so many devs flounder this gen was due to the HD push, and the fact that everyone had to remake new assets to accommodate the resolution push (even if their game ended up being downscaled for the sake of framerate). This gen will not have such problems.