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zarx said:
pezus said:
VGKing said:
Thank you for stating the obvious Mr. Crytek spokesman.

But didn't Crytek themselves say how Crysis wouldn't be able to be funded if it was a PC exclusive? It's why they went multiplatform for Crysis 2 and why they released the first on PSN/XBL. They even complained about how bad piracy was on PC.

Like I said above, Crysis 1 sold better on PC only than Crysis 2 did on all platforms combined. Piracy is bad, but what matters most is sales. They probably expected a lot more from Crysis 2 on consoles.


Before Crysis 2 launched they said they expected it to do arround 7 million including consoles. Probably as they had been constantly told by publishers that PC piracy was killing sales and the PS3 and 360 market was much bigger for that kind of game. And as the first sold 3.5 million on PC they expected double that from consoles+PC.

So far it has sold ~ 2 million on PS3+360 (+500k PC retail) so yea they were expecting more for Crysis 2, especially as it had a larger budget and more marketing plus was a sequel rather than a new ip.

That's probably exactly what happened. 

Crysis was a slow burner by only being playable on a small percentage of gaming PCs when it debuted, which may have been highly impressive when it came to visuals back in 2007, but not so impressive when played on anything that wasn't a decent gaming PC. Now that type of GPU power is a lot more common by the simple merit of being far more affordable thanks to advances in hardware. 

So Crytek's response to that was to try and tap the lower spec market, and naturally, the largest lower spec platforms would be consoles. CryEngine 2 was specifically coded with consoles in mind.

Crysis 2 seemed like it was designed specifically to look as good as possible by restraining the field of play as much as possible from the fully open world design with huge draw distances in Crysis to a far more tunnel/linear design. 

The end result is that they were probably expecting a lot better sales than what actually happened. 

The thing is, I'm not even sure if I'd blame console development or the console audience (it's not like the PC audience favored the game that much more if it only sold between 500k - 1m) for not being more receptive, even with the marketing and hype because it's entirely possible the game just wasn't that good. 

I bought it; it was all right, but I had little desire to play online and pretty much lost the desire to even finish the campaign. And that's as someone who played the original quite heavily and enjoyed Warhead even more. Has me wondering how much of that was simply because the game really looked good.