rocketpig said:
| mrstickball said:
Please remember that those numbers aren't actual hard numbers for application sales. They are relative metrics, comparing user spend per market. iOS users do spend more than Android users, but Android users come from a much wider swath of users, and sells a lot more units.
The actual gulf between both stores is still shortening in favor of Android - albiet slowly. Android is heavily skewed towards free games, in which it does incredibly well. Look at Angry Birds - it does immensely well on Android via ads because the user base is unreal, and its seen tens of millions of downloads - likely more than iOS, despite being on the market for a shorter period of time.
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Ad-served free games are not going to bring in anything close to the revenue of a paid game, especially if that game is $2 or more. Since we're talking about developers wanting to use a platform to make games, this is worth pointing out as a negative, not a positive.
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Actually, they are. Rovio stated that Angry Birds revenue on iOS and Android were at parity in March 2011. Angry Birds is the top-selling iOS title of all time, so what should that tell you?
I fully agree that the markets aren't at parity yet when it comes to paid titles. But its slowly creeping for both systems to be at parity.