Username2324 said:
COD4 had the 360 as the lead console, thats why. |
Bull. Infinity Ward had two teams, each dedicated to one version of the game. They stated that before the game came out.
The fact is that higher native resolutions just mean more of the frame buffer is consumed. The 360 has a fixed frame buffer, but that still leaves 512MB for the rest of the memory. The PS3 tries to use more, and it eats into the 512MB it has. Therefore, it's better for both systems to use lower memory.
EDIT: They stated around when the game was released.
We had our best programmers on the PS3 [version of Call of Duty] and it shows...
However, they did have better communication with Microsoft, due to both IW and Microsoft being American.
Yet the point was that the 360 was not the lead console for the game so claiming that the PS3 version was dragged down to that level is outright false.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs