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Username2324 said:
rocketpig said:
Username2324 said:
The PS3 is far superior in terms of power, the problem is up until now most Mulit-platform games have used the 360 as the lead console, resulting in a crappy PS3 port. And if you read around, most estimate that only about 25% of the PS3's power is being tamed.

As 2008 continues we'll start to see the PS3 as the lead development platform, which should start to cause a noticeable difference between it and the 360. You might also recall some games for the 360 are being released sub-HD running at resolutions such as 640p.

Don't buy into the Sony BS too much. 25%? Meh, if you're talking about theoritical power of the CPU, which developers never come close to reaching in assymetrical cored machines. I guarantee the RSX is being taxed a lot more than 25% of its capabilities.

And some PS3 games are running sub-720p also. CoD, for example... Or do you think Infinity Ward isn't a capable developer?


COD4 had the 360 as the lead console, thats why.


Bull. Infinity Ward had two teams, each dedicated to one version of the game. They stated that before the game came out.

The fact is that higher native resolutions just mean more of the frame buffer is consumed. The 360 has a fixed frame buffer, but that still leaves 512MB for the rest of the memory. The PS3 tries to use more, and it eats into the 512MB it has. Therefore, it's better for both systems to use lower memory.

 

EDIT: They stated around when the game was released.

We had our best programmers on the PS3 [version of Call of Duty] and it shows...

However, they did have better communication with Microsoft, due to both IW and Microsoft being American.

Yet the point was that the 360 was not the lead console for the game so claiming that the PS3 version was dragged down to that level is outright false. 



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs