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famousringo said:
disolitude said:
@famousringo and mrstickball

Im out for the night and can't look for specific examples and apps but there are lots of very successful windows phone exclusive apps. I am on every windows phone news and xna developers RSS feeds and and every week a new success story is shared by a dev. Usually windows phone apps perform better than Android counterparts.

Look up Elbert Perez for a very successful developer exclusive to windows phone.


This guy, huh:

http://www.wpcentral.com/2011-lessons-learned-windows-phone-developer

So, he has twelve games to his name and they earned him $61,000 last year. I'm supposed to believe that this guy is capable of churning out a quality game every month or so and that an average of $5,000 revenue per app is big success? That's a decent income, sure, but a single good app on iOS can make an indie dev a millionaire (granted, those million sellers usually take more than 30 days of work to make).

I see your point but you shouldn't take the assumption that all of those games he created last year suddenly stopped selling. And that $61,000 was probably back-loaded; in January and February when he had 1-2 games for sale, he probably made squat. By November and December when he had close to a dozen for sale, he probably made the bulk of that $61,000 in those two months. It takes time to build a catalog large enough to sustain a living and those old games aren't suddenly going to disappear because the calendar flipped to 2012.




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