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CVG

According to Upton, throwing magic bolts and casting spells using the Move controller will be challenging enough to appeal to hardcore gamers without being too tough for casual ones to grasp.

"What we're trying to do with this... it's more hardcore than most motion games are," he told IndustryGamers. "Most motion games are intended to be very, very casual. They have an almost Simon Says quality to them. We wanted something that would appeal to a more hardcore audience and would have depth and complexity.

"That's attention to detail that more serious gamers are interested in. It's not, 'Oh I can just button mash my way through.' By actually mastering the system, I can feel like I'm a more powerful gamer. The fact that Move is so precise, it lets us create that very technical focused, skill-based motion control game.

"I think this title does an excellent job of showing what makes Move a better and different system than other motion controls that are out there," Upton claimed.

"It's tighter, it's cleaner, it's more precise - I don't think you could do a game like this on either Kinect or Wii. I don't think technically they'd be able to support this kind of gameplay."

On Kinect, Upton added: "As a gamer it doesn't really appeal to me that much. I like something a little meatier."

Earlier this week, Sony announced a spring 2012 release date for Sorcery.

http://www.computerandvideogames.com/329956/sorcery-shows-why-move-is-better-than-kinect-and-wii-says-sony/