Jay520 said:
twesterm said:
Now that is a totally valid argument and that is where hand helds still shine, but we already know the iPad and iPhone can have those experiences.
It would be harder for the iPhone to do something like Uncharted with the deep controls, but your typical RPG? Easy.
We've already seen a large number of ports for RPG's on the iPhone and iPad, some better than others, and it's only a matter of time before we see serious RPG's and the like released on the iPad for $9.99 as opposed to $39.99 on the 3DS.
In a few years, the only difference will be price (assuming 3DS and Vita games don't suddenly become cheap as IOS games, which I don't believe they will). There's no reason the iPhone can't have the next Final Fantasy or Pokemon, just nobody has invested the money to make it yet. With the way mobile gaming is kicking creeping into everything, that can't be too far away.
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I don't know. I know it's all speculation, but I don't think the ipad has a control scheme that can handle games as well devices with buttons. I guess we'll just have to wait and see... |
I don't like to say can't, but for action games, yeah, buttons beat touch controls for the most part. Even the good games like Infinity Blade don't control as well as the other console games. For games like JRPG's that are traditionally menu based, touch controls work fine.