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TalonMan said:
I dunno - and I'm sure it's just me and I'm somehow really uninformed about this particular game, but how does ANYONE in this thread look at 3 screenshots of this (or any OTHER game) and immediately know how the physics, AI, and everything else is working out??? Did I miss something???

Seriously, and I'm not being sarcastic here - can somebody link me to something more definitive than these pics so I can make better judgement??? I missed something, I know I did - I just want to get on the same page as everyone else... :(


It's the internet mate. Expect rash uninformed opinions to blossom on every image and every comment of remote interest. It’s no different then someone posting three pretty screen shots and having two dozen people immediately talk about how awesome the game looks without knowing jack shit about it outside of three pictures of it.

For anyone interested here’s a link to the actual IGN ARTICLE the images came from.

http://wii.ign.com/articles/847/847625p1.html

And in celebration of yet another not so subtle hit and run stab at the Wii from Legend, allow me to cherry pick certain parts of the write up and ignore the complete context.

Krome Studios, the Wii version's developer, has programmed its own physics engine to handle all of the game's Force powers. Objects bounce around the environment realistically, and downed enemies flail around with natural ragdoll motions.

The Wii version – at least in this still early stage of development – runs at a far smoother framerate than the Xbox 360 and PlayStation 3 editions. Even though the game still has several more months in development, in many places the action was running smoothly between 30 and 60 frames per second.

On top of the single player campaign, the Wii version of The Force Unleashed will have a two-player Duel Mode where players can take their pick from an assortment of about 30 unlockable characters and duke it out with another player on the same system.