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RolStoppable said:

FF V's job system is significantly improved over FF III's. By earning ability points the whole system is more transparent. You can check in the menu how many APs you need and your gains are displayed at the end of each battle.

What this means is that I am much less tolerant than you. What you consider "not so bad", I think of as horrible.

The problem with the job system is that it's hard to say if you are good to go. You play some hours and then you may notice that one or more of your characters are really getting nowhere and become a liability to the party. Retooling your setup may require an hour of mindless grinding, especially when Square-Enix has the genius idea to make specific bosses only vulnerable to certain abilities.

FF III and FF V also aren't that much fun to play to begin with, so that doesn't help either.

I usually pick up one job that is guaranteed to be good (like the fighter, ninja or black mage), one to cure the others, one that has a good chance of being good but is different (like the Dragoon or Summoner) and one just to laugh (jester, dancer, etc), so the chances of that happening are minimal. In Final Fantasy III I had that problem only in the final boss, but the fight was so epic and dramatic (I survived for a long time before she killed me), that I felt that while my classes were not good enough, it was more fun to suffer a little bit more, grind one-two hours or so, than to beat her with 4 Ninjas/Onion Knights.