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sergiodaly said:

this is end of 2013 we are talking about... the prices you use are useless by that time...

Check some of the interesting graphs floating around on the net from the recent "Common Platform Technology Forum 2012". It will give you a general idea about pricing in the high-end CPU/GPU business and how time affects those prices. (It also gives you an idea of why there won't be any 28/32nm parts in future "slimmer PS3s" if any are planned at all). The WiiU is slated to arrive this fall, so all the final components are in production NOW with NOW pricing, Nintendo/Sony/MS pays waver prices NOW, not in 2013. The lead-in time for new CPUs/GPUs is usually 2 years, so any PS4/NextBox components are sampled NOW and begin manufacturing end of this year with 2012 prices. Not in late 2013, if these new thingies are supposed to arrive in 2013.

Again, as far as "ten times GPU power increases console power ten times" is concerned, currently all the processing power in GPUs is used to process graphics. (Yes the XBox processes Kinect data in the GPU (and that is the reason those games are shitty dancing games, it bogs down the GPU too much doing two entirely different things at the same time). IMHO, a ten fold better GPU does not make a console ten fold more powerful, it simply allows games to look a lot prettier (provided you have the CPU power to drive the monster GPU). That doesn't mean shitty games get ten fold better, they are simply prettier but still unplayable. It is simply a bad idea to plan with the most recent GPU monster and then try to make it feasible by downclocking/reducing internal structures. Makes it a lot more expensive than starting with a reasonable design like the AMD4xxx/5xxxx series.