lestatdark said:
Machina said:
TruckOSaurus said:
I might as well post my question to Kantor here too:
Correct me if I'm wrong but I was under the impression that the two active ability disappointment you mentioned is only temporary because as you progress through the game you'll have more slots for active abilities and you'll then be able to create a character with 5-6 main skills that you play around with without having to wait for the cooldown.
I am right here or am I doing some wishful thinking?
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Seems you are right. We didn't realise in the options you can turn off all the hand-holding which restricts you to two main skills and four support skills. So yeah, you can have 6 useful skills (which is all you ever really used in Diablo II anyway, unless you were something like a Summon Necro or Druid).
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Even proper summon necros didn't have the need for more than 6 useful skills. My build basically revolves around Summon Skeleton, Clay Golem, Amplify Damage (going to be exchanged for Decrepify once I get it) and the Skeleton and Golem Masteries which are passive. Anything else is overkill, especially since Curses don't stack with one another.
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So you're going pure skeletons? No Skeleton mages?