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Dyack took a chance using the right thumbstick for melee attack and that meant no cam control. Fixed-cam feels increasingly like a throwback as do the multi-coloured loot orbs. It was really repetitive, had hammy voicework and strayed too far from it's basis in norse mythology.

Problems with the engine were at best the third or fourth reason it did poorly imho. The unrepentant genius D.D. deserves another chance but one more set of offbeat design decisions and he's going to have a tough time selling his vision of gaming to anyone.

The West/Zampella case feels a lot more important to me. These guys entered a contract not indentured servitude and they delivered a product if I'm not mistaken. I hope they get something as they'll probably invest it in a new IP.