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ishiki said:
Reasonable said:
Annoys me too. Ignorning badgenome basically owning the thead I'll inform you that apparently Bioware couldn't get the animation for it into memory (according to what I read here on the factually accurate internet) - which somewhat blows my mind given the same animation is in 1 & 2 on the same platforms on presumerably less optimized code too.

I presume they also had to skimp a bit on the running animation to get it into memory - such as removing half the frames needed to make it actually look like someone running.

No idea where the memory has gone - maybe they increased the overhead on memory elsewhere but it's an odd one.

I take the view Shepard is so at war in this one he has no time for putting away his gun and chatting - except he clearly does and the Reapers seem oddly content to fail to actually conquer anything while I toddle around the galaxy performing said chatting - and side missioning. Of course maybe I'll pay for this later... who knows.

But I nitpick. Mass Effect (like most RPGs I guess) seems addicted to the idea you need an imperative, no time to lose main plot that you spent a fair chunk of the game actively ignoring or taking your time getting around to

If I remember it was because of the PS3. And because they added a rolling animation.

This doesn't paricularly make sense to me, but I remember bioware confiming this on twitter. If I remember they said they were going to include the best elements of the hammerhead and mako in this game to though >_<.

Yeah but I'm on PC - I mean they couldn't spend another $50 adding a key to put away your gun?  It probably will be DLC!  Or someone will work out a mod maybe.

For a supposedly AAA franchise it's a wee bit odd - but hardly a deal breaker I guess.

Until then I'll continue to "be at war" at all times with gun ready.  Or maybe Shepard wants to be constantly on guard against people making fun of his gait.



Try to be reasonable... its easier than you think...